Using gamification in the classroom can help to make learning fun and engaging. It also can lead to competitiveness between students. For this discussion, please respond to both of the following:
How will you address potential student competitiveness in game-based assessments so that the game doesn’t overtake the content? In other words, how can you ensure that the game itself doesn’t detract from the actual assessment?
What might be some ground rules that you establish in your classroom when using game-based assessments to ensure the environment remains comfortable and supportive?
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